Hi, I’m Mayara! I have a Bachelor’s Degree in Digital Technologies from the University of Caxias do Sul — a multidisciplinary program that combines information technology, communication, and art. Among these fields, I chose to focus on programming and game development, especially using the Unity3D engine.
As someone passionate about games (especially strategy games!), I also love participating in game jams. They’re a great way to experiment, collaborate, and grow as a developer.
I created this website to share my experiences and improve my communication and community-building skills. Feel free to reach out if you’d like to talk about anything related to game development!
🔗 Check out my LinkedIn to learn more about my professional journey.
🎮 Visit my Itch.io page to see the games I’ve made during game jams.

Projects
Ironhive
Ironhive is my first project published on Steam. I worked in this project as a Lead Developer, developing mechanics, systems, implementing content and prototyping interfaces.
Casos Clínicos
In this project I worked on the development of a virtual reality simulator to support medical teaching. The application simulates medical care, leading the student to carry out various exams and interactions with the patient. I developed abdominal exams, with mesh deformation for palpations and visual feedback. In addition to UIs and getting directly involved with improvements and bug fixes for existing features.
Find out more.
Sertões Mobile
In this project, I worked as a lead developer, developing all the logic, mechanics and integration of the game with the app store and play store. It was a very challenging project, as it was the first commercial mobile game I developed, being the first one I developed for iOS.
Find out more.
Rally dos Sertões Simulator
I developed, as lead developer, the logic and mechanics of the game, which targets the Windows platform and integration with Realdrive simulators. The biggest challenge of this project was optimizing the graphics to achieve a good level of FPS. This difficulty was due to the fact that there is one camera for each screen (3 in total).